XP
Principle
simplicity
communication
feedbck
courage
Core Practices
Whole Team
Planning Game
Small Releases
Customer Tests
Simple Design
Pair Programming
Test-Driven Development
Design Improvement
Continuous Integration
Collective Code Ownership
Coding Standard
Metaphor
Sustainable Pace
Planning
User stories are written
Release planning creates the schedule
Make frequent small releases
The Project Velocity is measured
The project is divided into iterations
Iteration planning starts each iteration
Move people around
A stand-up meeting starts each day
Fix XP when it breaks
Designing
Simplicity
Choose a system metaphor
Use CRC cards for design sessions 在设计会议上使用CRC卡
Create spike solutions to reduce risk 创建穿刺方案以降低风险
No functionality is added early 没有过早加入现在还不需要的功能
Refactor whenever and wherever possible 只要有可能就要重构
Coding
The customer is always available
Code must be written to agreed standards
Code the unit test first
All code is pair programmed
Only one pair integrates code at a time
Integrate often.
Use collective code ownership
Leave optimization till last
No overtime
Testing
All code must have unit tests.
All code must pass all unit tests before it can be released.
When a bug is found tests are created
Acceptance tests are run often and the score is published