################################ WebRTC API 之 Media Record ################################ .. include:: ../links.ref .. include:: ../tags.ref .. include:: ../abbrs.ref ============ ========================== **Abstract** Media Record **Authors** Walter Fan **Status** WIP as draft **Updated** |date| ============ ========================== .. contents:: :local: Overview ========================== 既然现在的笔记本电脑,平板,手机都有摄像头和麦克风,那么录音和录像就是一件非常容易的事情了,但是如果不用别人写好的录音录像程序,让你自己来实现一个录音和录像应用,其实也没那么简单。 但是有了 WebRTC 和支持它的浏览器, 事情就变得简单多了 现代浏览器不仅支持 audio 和 video 两个新的元素,还支持了MediaStream 和 MediaRecorder 这样的媒体 API 第一步:创建一个供演示的 HTML 文件 =================================== * 源码在此 `record_demo.html `_ 这个 html 文件很简单,就是如下四个按钮 .. image:: https://upload-images.jianshu.io/upload_images/1598924-8cda83479a5b1c27.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240 :target: https://upload-images.jianshu.io/upload_images/1598924-8cda83479a5b1c27.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240 :alt: 再加上一个 HTML5 支持的 video 元素 .. code-block:: 第二步:处理这四个按键的的 click 事件 ===================================== 源码见 `record_demo.js `_ 1. 打开媒体 “open media” 按键的处理 - 获取本地媒体流 ---------------------------------------------------- .. code-block:: var localStream = null; var mediaRecorder = null; var recordChunks = []; var recordElement = document.querySelector('video'); var recordMediaType = 'video/webm'; var mediaConstraints = { audio: { echoCancellation: {exact: true} }, video: { width: 640, height: 480 } }; async function openMedia(e, constraints) { if (mediaButton.textContent === 'Close Media') { closeMedia(e); return; } try { const stream = await navigator.mediaDevices.getUserMedia(mediaConstraints); handleSuccess(stream); mediaButton.textContent = 'Close Media'; console.log('openMedia success '); } catch (ex) { handleError(ex); } } function handleSuccess(stream) { localStream = stream; recordElement.srcObject = stream; } 上述代码获取本地用户的 audio 和 video 媒体流,async 和 await 关键字是ES7 提供的异步支持,await 就是先返回,等异步操作完成再回来执行下一步语句, async 代表函数是异步的。 当媒体流获取后,就赋予本地的 2. 开始录制 “start record” 的处理 - 录制本地媒体流 -------------------------------------------------- MediaRecorder API 就是录制媒体流的核心 .. image:: https://upload-images.jianshu.io/upload_images/1598924-17c1cf6ef5e39e66.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240 :target: https://upload-images.jianshu.io/upload_images/1598924-17c1cf6ef5e39e66.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240 :alt: image.png .. code-block:: function startRecord() { if(!localStream) { console.error("stream is not created."); return; } if (recordButton.textContent === 'Stop Record') { stopRecord(); return; } var options = {mimeType: recordMediaType}; mediaRecorder = new MediaRecorder(localStream, options); mediaRecorder.start(); recordButton.textContent = 'Stop Record'; playButton.disabled = true; downButton.disabled = true; console.log("recorder started"); mediaRecorder.ondataavailable = function(e) { console.log("data available", e.data); recordChunks.push(e.data); } mediaRecorder.onstop = function(e) { console.log('onstop fired'); var blob = new Blob(recordChunks, { 'type' : recordMediaType }); var blobURL = URL.createObjectURL(blob); const a = document.createElement('a'); a.style.display = 'none'; a.href = blobURL; a.download = 'test.webm'; document.body.appendChild(a); }; } 上述代码很简单,关键的地方就是创建 MediaRecorder 对象,传入媒体流,然后开始录制 .. code-block:: var options = {mimeType: recordMediaType}; mediaRecorder = new MediaRecorder(localStream, options); mediaRecorder.start(); 为了能播放和下载所录制的媒体文件,需要将录制的内容存贮下来 ``var recordChunks = [];``\ 是一个字节数组, 在录制停止时一起存入本地的 blob 对象中 .. code-block:: mediaRecorder.ondataavailable = function(e) { console.log("data available", e.data); recordChunks.push(e.data); } mediaRecorder.onstop = function(e) { console.log('onstop fired'); var blob = new Blob(recordChunks, { 'type' : recordMediaType }); var blobURL = URL.createObjectURL(blob); const a = document.createElement('a'); a.style.display = 'none'; a.href = blobURL; a.download = 'test.webm'; document.body.appendChild(a); }; 3. 播放 “Plan Record” 的处理 - 播放本地存储的媒体文件 ----------------------------------------------------- 它由录制时保存下来的 blob 数组创建出来 .. code-block:: function playRecord() { const blob = new Blob(recordChunks, {type: recordMediaType}); recordElement.src = null; recordElement.srcObject = null; recordElement.src = window.URL.createObjectURL(blob); recordElement.controls = true; recordElement.play(); } 4. 下载 “Download Record ” 的处理 - 下载本地存储的媒体文件 ----------------------------------------------------------- .. code-block:: function downRecord() { const blob = new Blob(recordChunks, {type: recordMediaType}); const url = window.URL.createObjectURL(blob); const a = document.createElement('a'); a.style.display = 'none'; a.href = url; a.download = 'test.webm'; document.body.appendChild(a); a.click(); setTimeout(() => { document.body.removeChild(a); window.URL.revokeObjectURL(url); }, 100); } 可点击https://www.fanyamin.com/webrtc/examples/record_demo.html 看最终的效果: .. image:: https://upload-images.jianshu.io/upload_images/1598924-fb4ccdf3c4b167fb.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240 :target: https://upload-images.jianshu.io/upload_images/1598924-fb4ccdf3c4b167fb.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240 :alt: 参考资料 ================== * `MDN WebRTC API`_ * `W3C Media Capture and Streams Spec`_