###################### Pattern ###################### .. include:: ../links.ref .. include:: ../tags.ref .. include:: ../abbrs.ref ============ ========================== **Abstract** Pattern **Category** learning note **Authors** Walter Fan **Status** WIP as draft **Updated** |date| ============ ========================== .. contents:: :local: What's Pattern ================== 模式是一种可复用的解决方案,用于解决软件开发中的常见问题,应用于软件设计领域的模式称为设计模式。 最早的模式概念是由一位建筑师提出来的 > The elements of this language are entities called patterns. Each pattern describes a problem that occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice. > > — Christopher Alexander, A Pattern Language > Documenting a pattern requires explaining why a particular situation causes problems, and how the components of the pattern relate to each other to give the solution. 简而言之,模式是在同一时间里发生在世界上的一件事物和如何创建这个事物以及我们何时必须创建它的规则。它既是一个过程,又是一个事物,既是 一个活生生事物的描述,又是产生那个事物的过程描述 每个模式是一条由三部分组成的规则,它表示一个特定环境,一个问题,和一个解决方案之间的关系。 模式分类 ================== * Pattern * Context * Design situation giving rise to a design problem * Problem * Set of forces repeatedly arising in the context * Solution * Configuration to balance the forces * Structure with components and relatioinship * Run-time behaviour * GRASP patterns * Information Expert * Creator * Controller * Low Coupling * High Cohesion * Polymorphism * Pure Fabrication * Indirection * Protected Variations * GOF patterns * Creational 创建型模式 * Simple Factory--Class * Factory Method--Class * Abstract Factory * Builder * Prototype * Singleton * Structural 结构型模式 * Adapter--Class * Adapter * Bridge * Composite * Decorator * Facade * Flyweight * Proxy * Behavioural 行为型模式 * Intepreter--Class * Template method--Class * Chain of Responsibility * Command * Iterator * Mediator * Memento * Observer * State * Strategy * Visitor * Micro Service Pattern * Decomposition patterns * by business capability * by subdomain * Database per service * API gateway * Service discovery * Client side discovery * Service side discovery * Message * REST * RPC * Event * Request-response * Pub-Sub * Deployment * Single Service per Host * Multiple Service per Host * Cross-cutting concerns pattern * Microservice chassis * Externalized configuration * Circuit Breaker * Access Token * Observability Patterns * Log Aggregation * Application Metrics * Audit loggin * Distributed tracing * Exception tracking * Health check API * Log deployments and changes * UI Pattern * Service-side page fragment composition * Client-side UI composition * Concurrency Patterns * Active Object * Balking * Binding properties * Compute kernel * Double-checked locking * Event-based Asynchronous * Guarded Suspension * Join * Lock * MDP - Messaging Design Pattern * Monitor Object * Reactor * Read-write lock * Scheduler * Thread pool * Thread-specific storage